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Pengaruh Enjoyment, Skill, Challenge, dan Telepresence terhadap Purchase Intention melalui Flow pada Pemain Mobile Legends: Bang Bang di Indonesia. ceej [Internet]. 2026 Oct. 14 [cited 2026 Oct. 15];7(5):5162-81. Available from: https://journal.yrpipku.com/index.php/ceej/article/view/12134