SIAHAAN, Ranty Deviana; SITORUS, Boy Martahan; LESTARI, Emely Angelica; SIRAIT, Enrico Hezkiel. Enhancing Student Motivation in Programming Education Through N-EGM-Based Gamification: A Mobile Application Approach. Journal of Applied Engineering and Technological Science (JAETS), [S. l.], v. 7, n. 2, p. 1485–1510, 2026. DOI: 10.37385/jaets.v7i2.8721. Disponível em: https://journal.yrpipku.com/index.php/jaets/article/view/8721. Acesso em: 15 jun. 2026.